Some of the collectibles in this game are a real pain to find, and given the tricky situation with the save system (which I’ll get into later) activating this makes a lot of sense if you’re a dogmatic completionist like me, and you want to get the most out of your first playthrough. You’ll hear a noise and receive a visual cue if there’s anything in range that you can pick up. By activating it in the menu, you can easily just press R1 and Circle, and Ellie will ping the environment around her. This is handy for those of you who aren’t too keen on poring over every nook and cranny to find collectibles. But you could also activate some yourself, especially if you want to tweak some of the more frustrating elements within the game’s design.įor example, take Advanced Listen Mode, which is under navigation and traversal. I think it’s really worth digging into these options before you start the game to appreciate the effort put in here. From what I can tell, it’s safe to say Naughty Dog has done a good job of making the game as playable as possible, which is awesome. The Last Of Us Part II is swimming in accessibility options, and after submitting my own review, I read a few others which had focused on the efficiency of the game’s accessibility. This is the most useful tip I’ve found and is especially important if you’re a completionist. Spoiler warning: I’ll be discussing mechanics and systems from the game, but there won’t be any overt spoilers about the plot or anything important to the narrative.Ĭredit: Sony Interactive Entertainment / Naughty Dog
Here’s everything I wish I knew before I started playing The Last Of Us Part II.
I know just about everything there is to know about it, so I think I can help those out who are hopping in at launch. However, I’ve played the game through twice now and I’ve managed to pop the Platinum.